ChronoKinesis is an arcade game that can be played entirely offline. It sells no data. It shows rewarded ads only — short videos you explicitly choose to watch in exchange for an in-game bonus; the game never interrupts play with ads. It offers a few optional in-app purchases through Google Play. Data is collected in exactly the four situations described below; the first two are optional opt-ins, and the fourth happens only if you buy something.
If you choose to sign in with Google Play Games, Google provides the app your Play Games player ID so it can:
The app stores no copy of this data outside your device and your Google account. You can play without signing in; nothing above is collected then. Play Games data is managed by Google under the Google Privacy Policy; you can remove the app's Play Games data through your Google account's Play Games settings.
After the title screen the app asks whether you want to SHARE PLAY DATA. Nothing is collected until you explicitly choose to share, and you can change your choice at any time in Settings.
If you opt in, the app uses Google Firebase to collect:
If you opt out or never answer, Firebase collection stays disabled: analytics storage is denied, no events are sent, and events buffered before your choice are discarded.
If you choose CONTINUE WITHOUT SHARING, nothing is collected and the question may return once more after several more plays; if you decline a second time it is never asked again. Choosing DISABLED in Settings stops the question immediately. Either way, no data is collected while your answer is anything other than an explicit yes.
If you revoke consent later, the app immediately disables Analytics and Crashlytics, resets the locally stored analytics data (including the app-instance identifier), and deletes any unsent crash reports.
Analytics never receives advertising data: the app denies every Firebase advertising consent signal (ad storage, ad user data, ad personalization) even when you opt in to sharing play data. Advertising is handled separately, as described next.
The game offers rewarded ads at a few clearly marked moments — reviving a lost run, doubling a run's fragment salvage, doubling the recurring free gift, and trying a premium avatar for two runs. Each one is opt-in: an ad plays only when you press its button, and you can always decline and keep playing.
Ads are served by Google AdMob (Google Mobile Ads SDK). To serve and measure ads, Google may collect:
AD_ID permission),This data is collected and processed by Google under the Google Privacy Policy; see also how Google uses information from sites or apps that use its services.
Your consent (EEA/UK): in regions where consent is required, a Google consent form (the Google-certified User Messaging Platform) is shown before any ad can load, and ads respect the choices you make there. You can review or change those choices at any time via Settings → PRIVACY → AD PRIVACY OPTIONS. You can also reset your device's Advertising ID or delete it entirely in Android's own settings (Settings → Privacy → Ads).
The app itself stores no advertising data and never combines ad data with gameplay analytics.
The shop sells a handful of one-time items (premium avatars and the SCRAPPER module) for real money. Payment is handled entirely by Google Play: the game never sees your card, bank, or billing address. Google processes the purchase under the Google Play Terms of Service and the Google Privacy Policy, and Google Play Billing provides the game with a purchase record (product id, order id, purchase token and state) so it can unlock what you bought and restore it on a new device.
The game keeps only the list of items you own in its local save. If you use the optional cloud save (section 1), that list travels with the rest of your save to your own Google account. Refunds and purchase history are managed in your Google Play account, not in the game.
The game can post one local reminder when the recurring free gift is ready. It is opt-in: Android asks for notification permission only after you have claimed a gift for the first time, and you can decline. The reminder is scheduled and shown entirely on your device by Android's own alarm and notification services — no reminder data is sent anywhere, no server is involved, and your choice is stored only in the local save (it is not included in cloud saves). Turn reminders on or off at any time under Settings → GAME → FREE GIFT REMINDER, or in Android's app notification settings.
Settings → ONLINE → SEND FEEDBACK opens a Google Form in your browser. To save you typing, the link already fills in the game version and your phone model; you can change or clear them. Nothing is submitted until you press the form's Send button. The form asks for a description, where it happened, the game version and your phone model, a few optional questions about how the game feels, and an optional email address if you want a reply. Responses are stored by Google Forms in the developer's Google account, used solely to fix problems and improve the game, and deleted once handled. Google's own privacy policy applies to the form itself.
Analytics event data is retained by Google Firebase for 14 months and then deleted automatically. Crash reports are retained for 90 days by Crashlytics' standard policy. Advertising data collected by Google AdMob is retained under Google's advertising data retention policies. Purchase records are retained by Google Play under its own policies; the game's local list of owned items lives as long as the save does.
Collected data is processed by Google (Firebase, Play Games, AdMob, Play Billing, and Google Forms for feedback you choose to send). No data is sold. Analytics and Play Games data is not used for advertising and not shared with any other third party. Advertising data is shared with Google as the advertising provider, solely to serve and measure the rewarded ads described above.
ChronoKinesis is not directed at children under 13, and the app collects no personal information beyond what is described above.
Material changes to this policy will be reflected here with a new effective date before they take effect.